Posted on 12 September 2011 by Destivar
AMC’s Emmy Award-winning horror drama, which is based on the acclaimed comic book series by Robert Kirkman andCharlie Adlard, returns Sunday October 16th for a 90-minute extended season debut; Greg Nicotero‘s six episode web series debuts in it’s entirety October 3rd.
The Walking Dead tells the story of the weeks and months that follow a pandemic zombie apocalypse. County Sheriff Rick Grimes travels with his family and a small group of survivors, constantly in search of a safe and secure home. But the constant pressure of fighting off death on a daily basis takes a heavy toll, sending many to the lowest depths of human cruelty. As Rick struggles to keep his family alive, he will discover that the overwhelming fear of the survivors can be far more dangerous than the mindless walkers roaming the earth.
Co-executive producer and FX artist Greg Nicotero has directed a six episode web series based in the Walking Deaduniverse that is set to debut in it’s entirety Monday, October 3rd 2 PM EST at amctv.com. The series synopsis is as follows:
The webisodes will give fans the opportunity to explore the back story of Hannah (Lilli Birdsell), better known as “Bicycle Girl,” the infamous zombie from season one (played by Melissa Cowan), who was shot by Rick Grimes (Andrew Lincoln) in the pilot episode and who is one of the most celebrated “walkers” from last season. Fans will learn about Hannah’s life before the apocalypse, her struggle to survive and protect her family as the world begins to fall apart, and her ultimate demise into zombie-hood.
Posted on 03 August 2011 by Destivar
Posted on 04 May 2011 by Destivar
Following the film adaptation of its game Prince of Persia: The Sands of Time, French videogame publisher Ubisoft has launched a devoted film and television studio, Variety reported Tuesday.
The studio, which will be called Ubisoft Motion Pictures, will work on “transmedia” projects from its headquarters in Paris. Ubisoft will reportedly work on adaptations for some of its popular videogame series, like Assassin’s Creed and Splinter Cell.
In 2009, Ubisoft produced a series of live-action shorts called Assassin’s Creed: Lineage.
Though the critical reception for Disney’s 2010 Prince of Persia film was less than satisfactory, the movie took in over $335 million at the box office, a significant profit over its $200 million estimated production cost. So Ubisoft has more than enough of a reason to get more deeply involved in videogame-to-film adaptations.
Personally, I can’t wait for a feature-length version of We Dare.
Posted on 03 May 2011 by Destivar
Rockstar’s upcoming L.A. Noire is heavily influenced by the world of pulp detective novels. So it’s entirely fitting that the game is getting a spin-off anthology of short stories.
“Transmedia” is the latest buzzword to get publishers all excited, referring to the use of one intellectual property across several different forms of media. It’s been happening for years, of course, as novelizations of video games are nothing new. But Rockstar’s effort with L.A. Noire has the potential to be rather interesting.
L.A. Noire: The Collected Stories gathers together a series of original tales penned by Megan Abbott, Lawrence Block, Joe Lansdale, Joyce Carol Oates, Francine Prose, Jonathan Santlofer, Duane Swierczynski and Andrew Vachss. The stories aren’t directly based on the game itself, but many of them do feature characters that appear in the game as well as cases and locales.
The complete anthology will be available as an eBook from June 6, though selected stories will be made available across “various media outlets” just prior to the game’s launch on May 17. You can read an excerpt from one of the stories — “The Girl” by Megan Abbott – here.
Posted on 02 May 2011 by Destivar
[In this interview, 343 Industries franchise development director Frank O'Connor explains the path forward for Microsoft's platform-defining mega-franchise Halo, including its organic growth into a transmedia powerhouse and what the passing of the torch from Bungie really means.]
The Halo franchise can quite literally be thanked for growing the Xbox platform into what it is today. While plenty of right moves have been made by Microsoft, the earliest and most crucial one — that one that made the system relevant to its original core supporters — was signing Bungie’s shooter franchise as an exclusive for the console.
When the original Xbox released in 2001, Halo: Combat Evolved was there to provide a justification for its existence in a way no other game in the first party lineup could manage. Continue Reading